1. Open the editor
Sign in, then open the editor or start a new scenario from the guided creation flow.
Help CenterThis guide follows the actual product flow: guided creation, the editor panel and tree, movement editing, and player-based testing.
Sign in, then open the editor or start a new scenario from the guided creation flow.
The tree shows your scenario structure. Click the node you want to change so its details appear in the panel.
Fill in the fields for the selected node, such as text, choices, assets, or scene settings.
Walk through the scenario from the editor and make sure the branching, text, and movement behave the way you expect.
Editor basics
The editor uses a selection-first flow. Pick a node in the tree, then edit its fields in the panel. The available inputs come from the node's UI config, so the controls change based on what you selected.
The main editor layout shows the editable panel alongside the tree. Click a node in the tree, then edit that node in the panel.
Different node types show different controls. For example, a scene may ask for scene details, while an action may ask for character, animation, or timing information.
When a node asks for a character or setting, choose from the available lists in the editor instead of typing everything from memory.
Guided flow
The guided flow begins by asking whether you want AI-assisted creation or editor-first creation.
If you choose the editor path, enter a scenario title and description when prompted, then continue to the first scene.
If you choose the AI path, describe the scenario you want and review the draft carefully before you keep editing.
Movement editor
When you are editing a movement action, choose the movement-style animation and then set the destination on the stage.
Click Switch to Visual Editor to open the 3D preview. In the preview, drag the highlighted character to the spot you want on stage, then close the visual editor when you are done.
After you place the character, the chosen stage position is saved with the action so the scenario uses it when it plays.
Troubleshooting
No. You can create a scenario manually from the editor-first path.
Click the node in the tree, then change its details in the panel next to it.
Open a movement action, then click Switch to Visual Editor in the action panel.
Step through the scenario from start to finish, confirm the branching still makes sense, and verify any movement actions land where you expect.