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How to build, edit, and test a Branchways scenario.

This guide follows the actual product flow: guided creation, the editor panel and tree, movement editing, and player-based testing.

1. Open the editor

Sign in, then open the editor or start a new scenario from the guided creation flow.

2. Click a node in the tree

The tree shows your scenario structure. Click the node you want to change so its details appear in the panel.

3. Update the details in the panel

Fill in the fields for the selected node, such as text, choices, assets, or scene settings.

4. Review the scenario before demoing

Walk through the scenario from the editor and make sure the branching, text, and movement behave the way you expect.

Editor basics

The panel edits the selected node.

The editor uses a selection-first flow. Pick a node in the tree, then edit its fields in the panel. The available inputs come from the node's UI config, so the controls change based on what you selected.

Panel and tree

The main editor layout shows the editable panel alongside the tree. Click a node in the tree, then edit that node in the panel.

Node-specific controls

Different node types show different controls. For example, a scene may ask for scene details, while an action may ask for character, animation, or timing information.

Asset selection

When a node asks for a character or setting, choose from the available lists in the editor instead of typing everything from memory.

Guided flow

Creation starts with a choice.

Start with AI or the editor

The guided flow begins by asking whether you want AI-assisted creation or editor-first creation.

Editor-first creation

If you choose the editor path, enter a scenario title and description when prompted, then continue to the first scene.

AI-assisted creation

If you choose the AI path, describe the scenario you want and review the draft carefully before you keep editing.

Movement editor

Movement actions can open the visual editor.

Movement actions

When you are editing a movement action, choose the movement-style animation and then set the destination on the stage.

Visual editor

Click Switch to Visual Editor to open the 3D preview. In the preview, drag the highlighted character to the spot you want on stage, then close the visual editor when you are done.

What it updates

After you place the character, the chosen stage position is saved with the action so the scenario uses it when it plays.

Troubleshooting

Common questions

Do I have to use AI?

No. You can create a scenario manually from the editor-first path.

Where do I edit the current node?

Click the node in the tree, then change its details in the panel next to it.

How do I get to the visual movement editor?

Open a movement action, then click Switch to Visual Editor in the action panel.

What should I check before demoing?

Step through the scenario from start to finish, confirm the branching still makes sense, and verify any movement actions land where you expect.